Indicates to disable the output of the image layer to file (in interactive mode). Indicates to output the image layers to file (in interactive mode) only if their corresponding file output toggle are selected. This option is useful to make sure all image layers are saved when rendering using the Maya Batch command line, regardless of the status of the file output toggle. Since these toggles may be manipulated frequently while working interactively and may be forgotten in a OFF position when sending the rendering to a render farm (using the Maya Batch command line), the Batch Output Mode controls wether these toggles should be ignored (overridden) when rendering in batch mode. Refer to Image File Formats for more details.Įach image layer have a file output toggle controlling wether it should be saved to file during rendering (this is explained below). Many formats are supported and each have specific options for bit depths. Specifies the default file format for the image layers, including the pixel bit depth. Specifies the default file location for the image layers. By default, the location is based on the scene name, the render pass name and the AOV name. See File Path Expressions for details on how it is possible to construct relative paths and paths containing dynamically expanded tokens. The first section of the Image Layers group is use to specify default values and output behaviour for all image layers. Contain a different subset of objects in the scene.This is very useful for fast simultaneous multi-camera rendering (for 3D stereo for example). Layers can not only be generated for different AOVs, Lights and Masks, they can also: Such layers can be useful for compositors to have many options while composing the final image and/or rapidly establishing the right light balance. Any number of arbitrary masks derived from objects and/or materials.Contribution of individual or group of lights to the Beauty image.
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Refer to AOV Selector for further details on supported AOVs and how to define custom ones. Variables computed inside shaders, commonly called Arbitrary Output Variables (AOVs), such as depth values associated to the Beauty image, original color of surfaces (without the effect of the lighting), the specular and diffuse shading components of the Beauty image.It is possible to add any number of layers, each set to output any complementary information to the Beauty image, such as: And it is setup to be displayed on screen and saved in a file. By default, the Image Layers group of attributes is setup to output only one image layer: the RGBA components representing the main image, also commonly referred to as the Beauty. Each can be set to be displayed on screen (in a window) or be saved in a file or both. Using the Image Layers group of attributes the user specifies one or several layers of images to output simultaneously from the rendering process.